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(Group Project) CT6008 : Bound In Time
Project type
Group Project
Date
May 2025
Location
University of Gloucestershire
GAMEX 2025 Winner for Best Group Project Game!
This was my submission for my Advanced Group Project module at university, which is our final module of the degree. I was put into a group of 2 programmers, 3 designers and 1 artist, when we then later hired on a Level 5 programmer and artist for temporary work. We worked together to create Bound In Time, a sci-fi hoard shooter game where you use you work in a team of 2 to defeat a hoard of enemies in a variety of planets. The games engine we used to create this was Unreal Engine, it was programmed in C++ and UE5 Blueprints. 3DS Max, Blender and Substance Painter were used for the 3D assets, while Procreate and Krita were used to create the UI elements.

